Archive for March 10th, 2006

Tank!Game1.5

tank game 1.5 screenshot
More History of Tank!Game:
This is the first major improvement on Tank!Game. I believe I finished it sometime in early 2005. It took me way too long. But I had succeeded in making it at least a little fun to play. However, it was still too buggy. Don’t bother downloading this, seriously.

Here’s the description I wrote when I posted it on gamedev.net:

That red ! bar to the left is the warning meter. It goes up as enemies approach. Use it to search and destroy. The Pink bar is Life. Blue is energy.

Things I’ve improved include a weapon system. After you kill a tank, you can pick up its weapon. However, the last weapon you equiped influences the stats of the current weapon you have. For example, if you had Yellow (bouncy bullet) and then you pick up Blue (power shot), you get a weakened Power shot that bounces. I’ve also included spit-screen 2 player modes you can use if you have a joystick. Other differences include reduced difficulty, more variety of levels, particle effects and more sound effects. I would love to have the old verison of this game to allow you to see the difference, but I dont have the webspace for both.

The controls are:
WASD moves the tank. The mouse rotates the turret. Left click shoots. Spacebar jumps.

About the “version number”: The “1.5″ was tacked on after I finished what I called “Tank!Game2″, which was actually the third iteration of the game. Anyway, the point is that these aren’t version numbers; they refer to the iteration. So while in most cases “version 2.0″ software is mature, for my games “iteration 2″ is still very green.

[Don’t] Download Tank!Game1.5.zip (1.6 mb)

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