Posts filed under 'Uncategorized'

Moving On

Like too many indie game blogs, I have been doing little more than obsessing about Kenta Cho, Blast Works and Budcat Creations. This is all wrong. This little poorly kept and rarely updated website is not about indie games the same way tigsource.com is. No, this is supposed to be about the development of little hobbyist games.

Originally, it was supposed to be about a specific mode of making these little games. I was going to do my best to make weekly, then monthly, games based on user input. Almost as soon as Garbage In, Games Out was up things changed, got a little more complicated, and I could no longer devote the time necessary to that end. And somehow I started talking about Kenta Cho. So let’s move past that. From now on, even if it means extremely sparse entries, there will be more posts ONLY about game development. More posts complaining about SDL 1.3, more posts about Blender, about quirky design elements, about the brain lust that drives me to waste hours in front of this damned machine.

3 comments August 15th, 2007

Siliconera Interviews Kenta Cho

blastworks screenshot

So Spencer has exchanged a few words with Kenta Cho about Blast Works and console development in general. Pretty interesting, but also sad in the sense that Kenta Cho has become a spectator in the development of a game he originally designed.

2 comments July 25th, 2007

Blast Works to Include Other Kenta Cho Games

rrootage screenshot
More Blast Works noise. Spencer of siliconera has played an early build of Blast Works and says that Budcat is working on including “more of Kenta Cho’s shmups into Blast Works as unlockables. rRootage is going to be included for sure.” He went on to say that “Gunroar and Torus Trooper are possible additions.” Unless they do something very interesting with these games, I’m pretty sure I’ll just stick to the freeware versions.

(Source: Siliconera)

1 comment July 14th, 2007

WiiWare and Tumiki Fighters

blastworks screenshot

A few months ago there was a bunch of noise about one of Kenta Cho’s games Coming to the Wii omg!. All caused by a GameFly listing for a game of the same name, with Majesco as the publisher. This had to mean one of two things: Kenta Cho’s Tumiki Fighters was going to be one of the first games to appear on Nintendo’s XNA mii-too or that it was confusion.

Today: Nintendo confirms plans for WiiWare Downloadable Content, and Majesco Announces Wii New Wii Exclusive, Blast Works, which seems to be a Tumiki Fighters sequel…but it’s developed by Budcat…which is in Iowa. I don’t understand how Kenta Cho has much to do with this.

Is he even being paid?

UPDATE: GameSetWatch explains that Kenta Cho’s games are released under a BSD license, and that Kenta Cho has given permission allowing Majesco to do pretty much whatever they want. Here’s hoping they do Tumiki Fighters justice.

2168 comments June 28th, 2007

No Progress

Title is correct. So much for magically making more games in my free time. Time to rethink this. I could set a more realistic goal of one small game per month (per season?). After all, I still find time between passing the Yoshi and looking at webcomics to daydream some code up. Just gotta code up the daydream.

EDIT: In a related matter, I got a job doing just that. Can’t offer these projects like old couches on moving day though. I hoped that this site would help me to get paid for games. I imagined that once that happened, I’d continue makin’ the games to let off extra creative steam. Looks like that plan was ill-fated to be consumed by a more pragmatic use of time.

Add comment May 10th, 2007

Progress: Tank!Game3

tankgame3 wip screenshot
That’s a screenshot of an early Tank!Game3 in progress. It is one of 3 projects I’m working on right now. Probably the least important. I’ll post more about this and other later.

So no, I haven’t fallen off the face of the earth. Sometimes games and websites have to take a back seat to other things. Lame excuse, right? I should be more than capable of doing those things and making time for this, too. Maybe!

Add comment March 8th, 2007


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